AI Insights · Timothy · April 2022
Top 5 Character Collection Games on iOS in Ecuador Q1 2022
In Q1 2022, character collection games on iOS in Ecuador, including Clash Royale and Free Fire, exhibited diverse trends in downloads, revenue, and active users.
The first quarter of 2022 saw notable performance trends among the top character collection games on iOS in Ecuador. Here's a closer look at the weekly downloads, revenue, and active users for the top 5 games in this category.
Clash Royale from Supercell experienced a relatively stable performance. Weekly revenue started at around $3.4K, peaking at $4.2K in the first week of January before fluctuating and ending the quarter at approximately $2K. Weekly downloads showed a gradual decline from 4.3K in the last week of December to 2.5K by late March. Meanwhile, weekly active users saw a slight but consistent decrease, starting from 90.2K and ending the quarter at around 81.5K.
Free Fire by Garena International I Private Limited displayed a strong revenue stream, beginning the quarter at $10.5K and maintaining a steady range between $7.7K and $10.4K. Downloads showed minor fluctuations, starting at 4K and ending at 3.1K. The game had a robust active user base, beginning with 106.5K and ending the quarter with around 91.9K.
Subway Surfers from Sybo Games ApS saw modest revenue, peaking at $325 in the final week of March. Downloads increased steadily from 2.5K at the start of the quarter to 3.5K by the end. Active users also experienced growth, starting at 30.2K and rising to 35.7K.
Free Fire MAX, also by Garena International I Private Limited, showed a varied revenue pattern, beginning at $5.3K and fluctuating before ending the quarter at $3.6K. Downloads remained relatively stable, starting at 1.7K and ending at 1.3K. Active users saw a gradual increase from 16.5K to 18.6K.
EA SPORTS FC™ Mobile Soccer by Electronic Arts had a steady revenue stream, starting at $464 and peaking at $1K mid-March. Downloads showed an upward trend, beginning at 801 and reaching 1.5K by the end of the quarter. Active users fluctuated slightly but overall increased from 13.8K to 15.8K.
The data for these games comes from Sensor Tower, and for more detailed insights, you can visit their website.